This one page conveys the true hopelessness of the battle of Reach. A lone UNSC Frigate trying its damnedest to take as many with it in one last futile effort before striking soil. The way everyone just watches, emotions so distant, you know they've all seen too much of this battle as nothing is phasing them anymore.
I hope you know you triggered me to read "The Fall of Reach" to have a better understanding of everything going on in this comic after our last conversation (updated version, not the classic version). I must say now I'm more confused on the timetables of Reach than before reading that book in tandem with playing the game.
I'm glad you liked this page - I've been waiting to do this one since I finished the last page of spaceship combat ages ago!
The Fall of Reach is an excellent book, and the latest edition of the updated version is pretty good - the changes from the original are barely noticeable, but very good for connecting it with the growth that the universe has experienced since its original publication date way back before Halo: Combat Evolved was even released.
But yes, the time table of the actual fall of Reach is definitely the most confusing part - a lot of fans complained (and are still ranting about it, hah) when Bungie 'expanded' the timetable with their latest game by throwing in secret invasions, minor skirmishes, etc. leading up to the final day of the invasion. The book now has a page in the Adjunct section explaining how 'Winter Contingency' basically made the original Covenant fleet's skirmishes a secret so that such an important planet could keep functioning. Also, Halsey's Journal that was included with the Halo: Reach Limited Edition did some cool things to bridge the book and the game (the journal was written by the Eric Nylund too).
If you look up the battle at Halopedia, you can see how fans have figured out how these timetables worked together. Ultimately, both the book and the game end with the last day being August 30th, when this comic takes place.
The main gripe with how the Fall of Reach works and the universe has expanded (Cole Protocol, Contact Harvest, Halo Wars, and Legends) is when I read that ONI hadn't confirmed contact with the 'elite' class until the mission on the space dock to wipe the NAV data. All the Spartan IIs having never ran into them (though Gray Team makes sense as they're pretty much independent of the standard units) until that moment seems completely naive considering how often it's shown they're fighting them in the newer fiction. Then again, considering the rate of slaughter on the UNSC, I suppose it's rare that any first hand accounts of the Elites survive.
Brute power armor rant is for another time. Damn you Contact Harvest for giving them the armor that appears in H3 but taking it away for H2 and Reach. Now I'm all confused. Damn chaotic intel.
The updated edition of Fall of Reach, at least the copy I have, actually changes the wording in the first encounter with the Elite on Gamma Station. The Elite is no longer a 'new encounter', and all they did was change a few words. The Adjunct section even refers to an interrogation (seen briefly in Halo Wars: Genesis) with an Elite by Admiral Cole way back in 2530.
Was that confirmed to be an Elite? I was wondering as they just say the alien prisoner and never really give an identifying description to say it wasn't a Brute or a Prophet. I always assumed that was what it was, an Elite. Then again I tore through Fall of Reach in two sittings so I wouldn't doubt I missed a few things. Maybe going hunting will be an excellent excuse to re-read The Flood and First Strike (updated version) and dive into Cryptum. Think I spelled that right?
I'm not sure if they specify it in the Adjunct, but the prisoner's number corresponds to the number of the Elite prisoner seen (with some of the same dialogue) in Halo Wars: Genesis. It was a nice touch!
I missed my chance to read that. I was extremely reluctant to buy Halo Wars, let alone the special edition, as I am terrible at RTSs. I bought it dirt cheap and am very much on the fence if I like RTS games still. Might have to hunt down a copy to read just to catch up on the missing bits of the story.
It's actually one of the better 'comic' style stories we have for Halo. There's a few weird art choices, mostly with a one particular Covenant 'blob' ship.... BUT other than that, Phil Noto does a great job overall with the visuals. I love his style.
Halo Wars is kind of a weird hybrid. It's an action-RTS, and I enjoy playing AI skirmishes on it to relax and wind down sometimes, but it didn't really capture the same interests I had with more traditional RTSs like Battle for Middle Earth and Age of Empires.
The Genesis graphic novel made me like the campaign a lot more though, and really made it feel the game was a part of the Halo universe proper. So I'd definitely recommend finding a way to read it.
Not sure, heh. There's definitely not always a lot of... 'joy' involved in the process. I mean I love art... but it's definitely a lot of real work. My back and my eyes can definitely feel it when I finally stop for the day.
Maybe someday I can get a fancy monitor you can draw on and it will go a lot quicker...
But this page was definitely worth it - very proud of this one!