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January 27, 2011
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Halo: A Fistful of Arrows 26 by LeviWasTaken Halo: A Fistful of Arrows 26 by LeviWasTaken
*Panels 2 and 3 use visuals from the Remember Reach webfilm.
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:iconvarsaigen:
varsaigen Featured By Owner May 7, 2013
I love what how you've portrayed the Superintendent, with its reflections and mourning the loss of its city. I have nothing bad to say about your comics. Not even a critique!

How long did it take you to develop the script?
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:iconleviwastaken:
LeviWasTaken Featured By Owner May 7, 2013  Professional Digital Artist
Actually... about two or three days in a fit of inspiration, writing the first act in-depth and outlining the rest. And then as I continued to work throughout the months, I consistently rewrote and tweaked things, ultimately not nailing some of those last few important bricks until the moment I was drawing them.... but I think it worked! There's just too much unpredictable things that can happen as you actually make the art to have to to set down beforehand. :)
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:iconvarsaigen:
varsaigen Featured By Owner May 8, 2013
True enough :)

I've been trying to figure out the plot for a grand Halo project I'm hoping to start. But I've run into creational differences with the person I'm working with on it. :/ Setup is a big part of it. :/
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:iconleviwastaken:
LeviWasTaken Featured By Owner May 8, 2013  Professional Digital Artist
Finding good partners/teams is not an easy task. I've had too much trouble in that department. Now I just feel like I have to do everything myself, at least on the comics front. :)
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:iconvarsaigen:
varsaigen Featured By Owner May 9, 2013
I can attest to that! Good help is so hard to come by these days :P

I think having a proof-of-concept might help to lure them in. :P From there, plenty of assets (3d models in my case), a clear story, and a free schedule help push the project forwards :P

Though, at the same time, I've watched too many game projects collapse due to bad leadership or by 'failure to communicate/make progress'. :/
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:iconleviwastaken:
LeviWasTaken Featured By Owner May 11, 2013  Professional Digital Artist
Aye, but that sounds like a good idea. I know a lot of the time I get offers and they're way too vague and random.
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:iconvarsaigen:
varsaigen Featured By Owner May 12, 2013
Yeah... Or are otherwise broken to begin with. I have a few stories for game plots I've heard. Total disasters that they were... they were too repetitive, or lacked any sense of logic.

Then of course, there is difference of opinion, and many think that their idea is the best, and will work. (I admit I do the same) Ah, brain-childs... :)
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:iconsithn00b:
sithn00b Featured By Owner May 10, 2012
Oh my...the triangle...its a superintendent AI!!! SOO COOOOOL!!!! ME WANT!!!
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:iconbryan3658:
bryan3658 Featured By Owner Feb 25, 2012
I feel rly sad for the superintendent T^T
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:iconholycross9:
HolyCross9 Featured By Owner Feb 2, 2012
That's quite similar to New Mombasa's Superintendent.
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